Nomic is a game in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.
As per Peter Suber, the creator of Nomic: It is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
The game is in some ways modeled on modern government systems, and demonstrates that any rule-changing system can get into a situation in which the laws are contradictory or insufficient to determine what is legal.
Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.
Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed.
Not only can every aspect of the rules be altered in some way over the course of a game of Nomic, but myriad variants also exist: some that have themes, begin with a single rule, or begin with a dictator instead of a democratic process to validate rules. Others combine Nomic with an existing game (such as Monopoly, Chess).
The game of Nomic is particularly suited to being played online, where all proposals and rules can be shared in web pages or email archives for ease of reference.
Links:
- The Nomic Wiki at nomic.net contains a list of active online Nomics.
- The original initial ruleset, as created by Peter Suber
As per Peter Suber, the creator of Nomic: It is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
The game is in some ways modeled on modern government systems, and demonstrates that any rule-changing system can get into a situation in which the laws are contradictory or insufficient to determine what is legal.
Players can change the rules to such a degree that points can become irrelevant in favor of a true currency, or make victory an unimportant concern. Any rule in the game, including the rules specifying the criteria for winning and even the rule that rules must be obeyed, can be changed. Any loophole in the ruleset, however, may allow the first player to discover it the chance to pull a "scam" and modify the rules to win the game. Complicating this process is the fact that Suber's initial ruleset allows for the appointment of judges to preside over issues of rule interpretation.
Rules are divided up into two types: mutable and immutable. The main difference between these is that immutable rules must be changed into mutable rules (called transmuting) before they can be modified or removed.
Not only can every aspect of the rules be altered in some way over the course of a game of Nomic, but myriad variants also exist: some that have themes, begin with a single rule, or begin with a dictator instead of a democratic process to validate rules. Others combine Nomic with an existing game (such as Monopoly, Chess).
The game of Nomic is particularly suited to being played online, where all proposals and rules can be shared in web pages or email archives for ease of reference.
Links:
- The Nomic Wiki at nomic.net contains a list of active online Nomics.
- The original initial ruleset, as created by Peter Suber
1 comment:
I wrote a browser nomic game that can be played over internet. It's in a startup phase and for those who want to give it a try, see
screenshot https://sourceforge.net/project/screenshots.php?group_id=149172
the game http://nomic.sourceforge.net/nomic13en/
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